EVELYN VIRTEVE

MANUFACTURING JOY

At Atom Toys, we explore the voids we carry in our lives and how the small joys we find along the way help us cope with them through sculptures and figures. Our work is a gentle reminder to slow down and appreciate the small things we already have. ‍

MANUFACTURING JOY extends this idea through the act of making. Inspired by the process of creating sculptures and figures, the installation adopts the visual language of a factory. It suggests that joy is something we can shape and design for ourselves.

Each figure is formed with a visible void within its body, holding a small joy inside. A simple object. A playful symbol. A reminder of something personal and ordinary.

1540 x 1775 x 350 mm
Material: Mixed media, wood and resin sculptures.

Where to See It

 

Visit the display from March - August 2026 @ Föreningen Luckan Rf Yrjönkatu 27, 00100 Helsinki

SODA RANGERS

The Soda Ranger series reflects the idea of filling the void with small moments of joy, often found in simple pleasures like drinks and good company.

JOYBOY

Joy Boy fills his void with the small joys of his sneaker collection. Collecting sneakers becomes his way of coping with the emptiness he carries.

MISS BLISS

Miss Bliss reflects the idea of filling the void with the small joys of escaping into nature, where comfort and peace can be found away from the noise of everyday life.

THE CREW

This installation is designed by Nigel Goh and brought to life by Evelyn Virteve and crew. Built by hand using wood construction and integrated electric lighting, the factory environment is physically crafted rather than digitally produced. Every structural element, surface, and illuminated detail reflects the team’s hands on process, reinforcing the idea that both the installation and the joy it represents are intentionally made. Follow us on Instargarm as we will be sharing the process behind this installation

EVELYN VIRTEVE

Evelyn Virteve builds worlds.

An Finnish artist originally trained as an artisan working in wood, metal, and large-scale sculptural construction, she has created practical pieces and stage environments for Helsingin Kaupunginteatteri, combining structural engineering with painterly atmosphere.

Her craft moves fluidly between heavy materials and weightless pixels. After years of hands-on welding steel, shaping wood, constructing in theatrical backdrops. She transitioned into digital art and now works in the game industry leading visual development.

Whether physical or virtual, her work centers on bringing material in to life: understanding how form, light, and texture shape emotional experience either on touch or visual. She approaches both sculpture and digital design with the mindset of a creator constructing environments that feel lived in, intentional, and immersive.